Glgenframebuffers Access Violation
Sign up for the SourceForge newsletter: I agree to receive quotes, newsletters and other information from sourceforge.net and its partners regarding IT services and products. A lot of these look ups end up breaking during runtime and causing opengl versions of code to plain crash during swapping, end frame, or begin frame. These work on my machine with Win7 pro/nvidia gtx 760, which i know supports those functions so my look ups may not work for others, but it is important to check Please find attached a patch for CCEGLView.cpp fixing this. his comment is here
kann viele Gründe haben. Florian Schober [former EVC-, ECG-, CGUE-, RTR-Tutor] Reply With Quote Quick Navigation Computergraphik, UE Top Site Areas Settings Private Messages Subscriptions Who's Online Search Forums Forums Home Forums Allgemeines News - below is the call stack: libcocos2d.dll!cocos2d::CCRenderTexture::initWithWidthAndHeight(int w=480, int h=320, cocos2d::CCTexture2DPixelFormat eFormat=kCCTexture2DPixelFormat_RGBA8888) Line 134 + 0x17 bytes C*+ libcocos2d.dll!cocos2d::CCRenderTexture::renderTextureWithWidthAndHeight Line 88* 0x18 bytes C*+ libcocos2d.dll!cocos2d::CCTransitionProgress::onEnter Line 65* 0x17 bytes C*+ libcocos2d.dll!cocos2d::CCDirector::setNextScene Line List all multiplicative partitions of n Keeping someone warm in a freezing location with medieval technology Why do XSS strings often start with ">? https://www.opengl.org/discussion_boards/showthread.php/168274-FBO-access-violation-read-location-0x00000000
Glgenframebuffers Access Violation
Confusion in fraction notation Could you make me a hexagon please? glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); // Set OpenGL window size glutInitWindowSize(1000, 1000); // Set position of OpenGL window upper-left corner glutInitWindowPosition(100, 100); // Create OpenGL window with title glutCreateWindow("Dissertation"); Forum Theme By Technidev Powered by vBulletin Version 4.2.3 Copyright © 2016 vBulletin Solutions, Inc. What card? 08-06-2009,09:44 AM #3 dletozeun View Profile View Forum Posts Private Message Senior Member OpenGL Pro Join Date Jan 2006 Location FRANCE Posts 1,367 Re: FBO: access violation read location
Unfortunately >> I can't get glew running with MinGW. Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. Please don't fill out this field. Was dann passiert, ist dass eine Art experimenteller Treiber geladen wird, und GLEW alle möglichen Function-Pointer der Extensions usw ausliest.
I need an answer ASAP!! How do I create armor for a physically weak species? I will check a little deeper! Thanks in advance, -- amehio Discussion Milan Ikits - 2006-02-26 Logged In: YES user_id=653379 Hi, Please check if GLEW_EXT_framebuffer_object == GL_TRUE or not.
Bevor etwas CORE wird, sind es Extensions (Endungen: AMD, NV, EXT, ARB). The values you're seeing in the access violation reports > *look* wrong, that is, the first 4 bytes are all 1's. Glgenframebuffers Access Violation Powered by vBulletin Version 4.2.3 Copyright © 2016 vBulletin Solutions, Inc. Glew Also, you may want to set glewExperimental to GL_TRUE.
OpenGL 0.4.2, please stop wolftousen Posts: 9 September 2014 edited September 2014 in Support Please for the love of ..., stop doing this in the sdk: CAPI_GL_UTIL.cpp glGetError = (PFNGLGETERRORPROC) GetProcAddress(hInst, this content Home / Community / Support New To The Forum? Statements about groups proved using semigroups Does being engaged (to be married) carry any legal significance? But from what I read in the >> conversation MinGW may yield different results that MSVC anyway? > It would tell us if it's hardware/drivers. > > I followed the same
and got 0 errors for the test_core test suite (on > bzr head). It would be trivial with Qt layouts but I can't find anything similar in Borland. I forgot to init glew Back to top Back to OpenGL and Vulkan Old topic! weblink Granted fixing them doesn't fix direct mode it at least lets you run the code without error.
If you wish to continue this conversation start a new topic. No, thanks SourceForge Browse Enterprise Blog Deals Help Create Log In or Join Solution Centers Go Parallel Resources Newsletters Cloud Storage Providers Business VoIP Providers Call Center Providers Thanks for helping Solution: instad of using glGenFramebuffers use "glGenFramebuffersEXT" and on any other function that has someting todo with the framebuffer always put "EXT" at the and of it and it should work.
wolftousen wrote: And you are loading glGenFramebuffersEXT into the non glGenFramebuffersEXT typedef.
maybe this is another issue... Thanks guys Quick Navigation OpenGL coding: beginners Top Site Areas Settings Private Messages Subscriptions Who's Online Search Forums Forums Home Forums OpenGL Developers Forum Items of Importance to the OpenGL Community https://github.com/cocos2d/cocos2d-x John Angel wrote: I am also having issue with access violation on computer running OpenGL 2.1.0.> Narrowed it down to glGenFramebuffers and several other functions being NULL, but glGenFramebuffersEXT exists.>Please The extension is supported and returned, but for some reason when it goes to call glBindframebuffer (glGenFramebuffer was just meant as an example), the debuger breaks on "Unhandled exception at 0x00000000
If it is below supported version then display message â€œYou are using OpenGL x.x, but version y.y is required to run. Whether it will also crash when setting CC_TEXTURE_ATLAS_USE_VAO to 1 ? OpenGL ist immer eine Grundfunktionalität (heute unter CORE bekannt) + Extenions. http://homecomputermarket.com/access-violation/access-violation-exception-c.html I see a flash of a window and that's it.
Getting around direct mode by starting glfw with the rift monitor in the create window call works fine for now, but i would like the benefit of direct to rift instead Please don't fill out this field. GetFunction("glGenFramebuffersEXT"); also tries to get the pointer from the wrong dll, do a proper lookup for supported functions so you use the proper ones. The glGenFramebuffers is at the bottom of my setup method.
I understand that I can withdraw my consent at any time. Keeping someone warm in a freezing location with medieval technology I feel like my encounters are too easy, even using the encounter tables Arguments of \newcommand as variable names? This is currently done because the software is statically linked to games, and we do not want to force developers to link to OpenGL when most games on Windows are not