Silent Hill: Alchemilla will die Atmosphäre von Silent Hill einfangen, dabei aber kein Remake sein. Die Half-LifeMod wurde von Fans. Silent Hill Alchemilla Release: Mehr Informationen zu Silent Hill Alchemilla, weitere Spiele & mehr findest du auf homecomputermarket.com Der Titel lautet Silent Hill: Alchemilla und wurde mit Hilfe der Source-Engine erstellt. Dabei handelt es sich um keinen Remake, sondern um ein.
Silent Hill: Fans entwickeln eigenes Spiel basierend auf dem Horror-KlassikerSilent Hill: Alchemilla will die Atmosphäre von Silent Hill einfangen, dabei aber kein Remake sein. Die Half-LifeMod wurde von Fans. Der Titel lautet Silent Hill: Alchemilla und wurde mit Hilfe der Source-Engine erstellt. Dabei handelt es sich um keinen Remake, sondern um ein. Silent Hill Alchemilla - Fan film. Gefällt Mal. La page officielle du fan film Silent Hill Alchemilla, sortie prévue cette année pour le 20e.
Silent Hill Alchemilla Edit links VideoSilent Hill : Alchemilla - 4K - Full Game Longplay Walkthrough No Commentary Silent Hill: Alchemilla ist eine von Fans erstellte Modifikation auf Basis der Source-Engine von Valve. Die kostenlose Total-Conversion soll die. Silent Hill: Alchemilla will die Atmosphäre von Silent Hill einfangen, dabei aber kein Remake sein. Die Half-LifeMod wurde von Fans. Silent Hill: Alchemilla schickt euch – wie sollte es auch anders sein? – einmal mehr in das nebelige Terror-Städtchen. Das Besondere: Im Spiel. Silent Hill Alchemilla Release: Mehr Informationen zu Silent Hill Alchemilla, weitere Spiele & mehr findest du auf homecomputermarket.com
Silent Hill Alchemilla das Casino Bad Silent Hill Alchemilla jГhrlich sehr gut besucht. - Willkommen bei GameStar!Während wir uns noch etwas auf das neue Silent Hill gedulden müssen, können wir uns ja woanders gruseln. Sign In Don't have an account? The room that is accessible is the Generator Room, Www.Gloeckle.De head to the Generator Room which is the next door down from the stairway. Once back there head to the door that was on your right and through Belterra Park Medicine room. Eurolotto Gewinnklasse Kaufmann about a girl he saved earlier Gam Gel a house fire. Look it over VERY CAREFULLY, and you want to choose "yes" when it says if Postcode Hamburg want to push the cabinet. Use it on the right door to exit the room. I also found out how to configure my server at the start by modifying Malen FГјr Erwachsene Kostenlos server2. Area 7: Go to the end of the hall. Keep me logged in on this device. Publishers: Silent Hill Alchemilla. Go up the nearby stairs to 3F. Kauffman except that someone else is in the room. Take it. Open the locker to find a key on the tray. The goal here is to match up two colors per row that will create the third color on the far right side.
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Thanks for the instructions. Checking with the map as necessary, go to Room Investigate the child-like doll inside the middle incubating chamber to make it shut the hell up.
Take the Health Drink on a counter. The window into Room is already broken, so hop over into Room Take the X-Ray Film on the screen.
With the X-Ray Film obtained, backtrack to the Nurse's Center. Use the X-Ray Film on the other half there to complete the image and to see the entire code: Enter the code on the keypad for the gate outside.
Follow Joshua through the 2F Men's Restroom to the Storage Room. There is a Save Point here. Continue to the 2F Women's Restroom.
Take the Combat Knife on the mirror. As soon as Alex grabs it, he will warp to the Otherworld. A nurse will appear from the previously locked stall, so kill her with quick knife attacks.
The room that is accessible is the Generator Room, so head to the Generator Room which is the next door down from the stairway.
You have to turn the flashlight to be able to see anything in there. You should see a panel on the generator that's open, go investigate it and then you should manage to turn the power for the elevators.
Now you must head back to the first floor but you can now either use the stairway or the elevator to get there. The reason to head back to the first floor so you can head to the reception desk to save your game because you don't know what the hell's going to go on next.
Once you have done that go back to the elevator [in west wing] to make an attempt to go to floors 2 and 3. Once you tried exploring the 2nd and 3rd floors head back to the elevator and there is something weird on the panel.
A mysterious 4th floor is now on the panel. What does this suppose to mean? The moment that you exit the elevator you'll see the girl in blue entering the antique shop.
Look for a set of double doors since you don't have a map for this UNKNOWN area of the hospital. You will want to go on the other side of the doors then there should be another hall with low light to see.
The weird thing is that when you go through the double doors that they will somehow lock behind you. Head to the far end of the hall you're in now and you'll notice that the visibility without the flashlight is completely zero, and just like the last hall, the doors will be locked so you can't open them right now.
Turn on the flashlight and take the stairs back down to the third floor at the far end of the hallway, now head back down to the third floor.
Once you're are back on the third floor go through the double doors at the bottom of the first flight of the stairs. You'll see a zombie nurse, make sure you pump her full of lead and then head straight to the bathroom.
While in the bathroom you'll see something in blue on the windowsill. Take the "Plate of the Turtle" and leave. As you leave you will hear 'something' break'.
Then head to room and go inside, there you'll find a birdcage but it seems that the bird flew the coop, but there's nothing of interest in the room.
Leave the room and search for the second door on your left which should be room , the AV room. There you can save with the notepad, you'll notice a TV with a VCR in the room as well, BUT there's no tape for you to view.
Leave the room and head to room farther down the hallway but there'll be a zombie nurse down there so watch out, be sure to pick up the health drink.
If you look on the wall, you'll notice a metal plate. Head back into the hall and you'll notice a door on the other side of the hall from the room you just exited.
Enter the room to find out that it's the linen room, but if you keep moving you'll be able to enter the East Wing of the hospital. When you get there, two nurses will be waiting to attack you and after you kill them you want to find the double doors to enter the STOREROOM.
Phil Savage. See comments. Topics Horror. Return to the Hospital 1 Enter the house and exit through the front door.
You can save your game in the hallway. Take a left at the intersection. Eventually you'll come to a little path next near windmill on the left.
Pass through here. Enter the station. Pass through another door, and make your way around some desks. Exit the station The Fire Chase Your goal is to run as fast as you can through a maze while being chased by fire.
There is a really tight corner where you must hop around a wheelchair, so be careful to not get stuck here. The Truth 1 All the doors are now locked except for two: you can save your game in the Exam Room, but more importantly your goal is the basement stairwell.
Some important plot points are revealed here. We also finally learn the name of our protagonist: Norman Wexler. You can also find Lisa Garland's iconic diary entry from SH1 in the corner.
When you are ready for the weirdest and most challenging part of the game, exit the room Nowhere 1 You find yourself in the East wing of the first floor of the hospital.
In this corridor, do not pay attention to either the stairwell or lounge doors, as they teleport you between each other.
The director's office will lead to Room of the Apartment level the room with the hook puzzle. The kitchen will lead to one end of a morgue.
The medicine room will lead to the opposite end of the morgue. The morgue room is the most critical part of this level, allowing you to gain teleportation abilities.
In the front room, pick up the mannequin arm on the crate and attach it to the mannequin in the room. This will give you a clue to the morgue locker puzzle coming up.
The note told you to open the lockers in the opposite way of how they appeared in the photo. You must do this for both locker sides. The order is: Open Closed Open Open Closed Open Closed Open 5 Opening the morgue lockers in this order has transformed the front door into a teleportation door it no longer leads to the first floor.
Turn around and exit the morgue through the front door. You will teleport to the East wing of the 2nd floor. The west wing is blocked off by barbed wire.
If you turn around, the door you just came from is now locked with a keypad. Room will teleport you to the West wing of the 2nd floor past the barbed wire.
So enter Room to teleport over there. You will find a door with an arm holding the door shut. This door is linked to the mannequin in Apartment Room Remember this door.
You must do this to enable the next step. The Nurse Center is now Happy Burger. Go to the middle of the restaurant and retrieve the doll from the hook remember, you had to read the note in Room before being able to take this doll.
You will now see 4 shapes. This is a clue for the combination to the keypad in the East wing. The number of sides equals code numbers.
The keypad combination is Inside you will find a key at the far end. Head to the keypad and enter the code You are now on the first floor again.
Go to Apartment Room and to the back bedroom. Use the key on the box to find a note for a new morgue locker combination. Alex Shepherd is a soldier on his way home.
Having seemingly been wounded in action, Alex spent some time in a hospital for treatment. The game opens with a nightmare sequence, involving Alex searching for his brother, Joshua Shepherd , who can be seen running through the corridors of Alchemilla Hospital.
He finds a combat knife and encounters the first monster of the game, a Nurse , which provides the player with an opportunity to practice melee combat.
Also obtained for the first time are the health drink and first aid kit. While there is no boss battle in this level, the Bogeyman makes his lingering presence known to Alex.
At the beginning of the level, silhouettes are seen committing vile acts on the patients, with each patient representing one of the sacrificed children of Shepherd's Glen Scarlet Fitch , who is being dismembered; then Nora Holloway , who is being strangled; then Joey Bartlett , who is buried alive.
Joshua being there represents the fact that Alex escaped death at the cost of Joshua's life. During the course of the game, it is made known to the player that Alex was not a wounded soldier, but rather, a mental patient.
Adam Shepherd would have been against sending Alex to Silent Hill, a town for which he shows disgust. In the "Hospital" ending, Alex awakens in a mental hospital, possibly Alchemilla, strapped down on a table.
He is told by the man standing over him, who sounds suspiciously like Deputy Wheeler , that he needs to take responsibility for his actions and accept the present.
The man who stands behind him appears to be Adam. He is then administered an electric shock. This reveals that throughout the game, the patient in Room was in fact Alex.
The reason Alex specifically dreams of Alchemilla Hospital is alluded to in a newspaper article in the Shepherd's Glen Town Hall.
When he was eight years old, Alex was involved in an accident that left him trapped in a school bus on the Toluca River during a freak thunderstorm.
Alex nearly died of hypothermia but was saved by Dr. Martin Fitch , who came to his aid and kept him warm while fire crews took four hours to free them.
It is noted in the article that during the evacuation, children were evacuated to Alchemilla Hospital in Silent Hill to recuperate, and it is presumed that Alex joined them after his rescue.